

Europe died of thirst
It was the year 1607. Not a war, just the sky drying up and the land giving in.
What’s left over there ain’t much: just ghouls and lunatics picking through the bones. Three hundred years later, the civilized from the West saddle up.
Whiskey in one hand, cards in the other, sailing East, but not for glory, for loot and greed.
This is Weird Fronteira: a familiar, yet unknown world. An RPG that needs no dice. A custom deck of blackjack cards. Find a stinky game master and the worst crew you can gather, and get ready to ride into withered lands.


The Fronteira Deck
Forget the dice and forget the prayers. No mercy here, just cards, grit, and how steady your hand is.
In Weird Fronteira, you don’t roll and hope, you play.
Our rulebook uses a twisted take on blackjack, because chance should sweat a little too. We're not gonna make you collect cards, we ain't that soft, just any 54-cards-deck or our own custom design would do. We also need two Jokers, so what?
Check our Invaders Deck on Amazon. For the Defenders of the Fronteira deck you'll have to wait for our Kickstarter to drop.
Yes, we want you to collect both decks.




The Book
Weird Fronteira is a card-driven Role Playing Game set in an undreamed world, a world that forgot how to pray.
Born from the ashes of a dead continent and the fever dreams of two desperate minds, Weird Fronteira throws you into a post-civilization wasteland where violence speaks louder than laws, and survival is a daily gamble.
This is a rules-light, grit-heavy system that gets you playing fast. The cards are your fate and your choices dig the grave.
The stories of Weird Fronteira unfold in the scorched ruins of Europe, after the water vanished and the old gods went silent.
You won't find innovation, history books or libraries to explain the madness. No newspapers to warn you about what’s crawling behind that broken chapel down the road.
Just dust, guns, cards, and maybe a shred of your humanity left to burn.